Project
Product Design
Undergraduate
Project
Imogen Wells
The Hole: A Journey Through Solitude
Product Design
Undergraduate
Entrance and Disorientating Corridor Illustration – 24.05.2021
Imogen Wells
The Hole: A Journey Through Solitude

The Nelson Mandela Rules (2015) state that:

“All prisoners shall be treated with the respect due to their inherent dignity and value as human beings. No prisoner shall be subjected to, and all prisoners shall be protected from, torture and other cruel, inhuman or degrading treatment or punishment.”

Solitary confinement is a punishment deemed inhumane and degrading by many human rights groups globally because of the harsh effects on people’s physical and psychological health. These effects can include chronic depression, psychosis, paranoia, hypersensitivity, perceptual disorientation, blunting of apathy and self-mutilation. Those who’ve been subjected to solitary confinement are also 78% more likely to commit suicide within the first year of release as well as re-offend and show more violent behaviour (JAMA, 2019).

The Hole: A Journey Through Solitude is an exhibition experience was designed by Imogen Wells to educate viewers about the harsh effects of long-term isolation and make them question the role it plays in criminal justice systems around the world. Visitors navigate themselves around the exhibition through dark and disorientating corridors into rooms that aim to put you into the shoes of prisoners and explore sensory deprivation. It’s a journey that’s shocking, emotional and unsettling.

The Hole Room Illustration
Here users experience what it’s like to be inside a prison cell. Staged to be someone’s cell, the room contains a few personal items, such as a photograph, to humanise the experience. In this room, the narrative starts playing and the occupant of the cell introduces visitors to life inside the hole.
Consequences Room Illustration - 24.05.2021
In this section, visitors come face to face with a giant squishy installation. Users are encouraged to touch and interact with the creature to create a physical experience that’s both comforting and unnerving. The narrative explores the harsh affects long-term isolation has on people, including that of touch deprivation and hallucinations.
The Voices From Inside Room Illustration - 24.05.2021 - IMI WELLS
‘How would you describe life inside solitary confinement? Draw, describe or create an image that represents your answer.’ This question was posed to people in solitary confinement and their answers are displayed in this room in a chaotic style. Users can explore the responses and hear from the voices within solitary confinement.
Exhibition Book Preview
Exhibition Virtual Tour Trailer
Project
Manvi Nirav Mehta
Karigari
Product Design
Karigari
Project
Catherine Saunders
Pitch Pak
Product Design
Looking up
Project
Zac Bew
How can design help improve the lives of people who suffer motion sickness in autonomous vehicles?
Product Design
SolidWorks render
Project
Mark Stuckey
Dóldora
Product Design
Dóldora in context
Project
James Stephens
E.L.L.A
Product Design
ELLA – Happy and Sat
Project
Radhiya Al-Jannah
Opal
Product Design
Project
Matthew Devereux
Leave No Trace Fire Pit & Cooking System
Product Design
In Context Photo
Project
Tom Baker
JerEcan: portable electric vehicle range extension
Product Design
JerEcan – T.Baker, 2023_f_TOM BAKER
Project
Theo Hunt
Luft
Product Design
Project
Molly Watkin
PilPal
Product Design
User manual
Project
Lucy Fletcher
Sprog Highchair
Product Design
Sprog highchair, 2023
Project
Lucy Day
lumi.
Product Design
Wireless Charging Base and Wall Unit
Project
Libby Shepherd
nourish
Product Design
Nourish logo close up, 08/05/2023, plastic.
Project
Isabella Howe
TailTrail
Product Design
TailTrail – image of products in context – 8/5/23
Project
Georgia Woolley
Woolwell – Interchangeable Utensils
Product Design
Utensils in context
Project
George Brown
Toast Portable Charger
Product Design
Toast power bank
Project
Elizabeth Williams
Nest
Product Design
Scene
Project
Edward Cowan
ARID
Product Design
ARID in Use in a Climbing Centre
Project
Eden Schofield
re:cycle
Product Design
Eden Schofield Side Angle
Project
Barnaby Churchill
WURTSTOL – Mass Produced Mycelial Furnishing for the Contemporary Household
Product Design
WURSTOL
Project
Angus Thompson
Stor, Hospital bedside storage
Product Design
Project
Arunava Biswas
Re-Experience
Product Design
Helmet
Project
Ashleigh Davies
Doze
Product Design
Doze