Stella Hunt is an alien that just so happens to be on Earth. She works with the ideas and nostalgia around early 2000s technology and design, uprooting visual choices and repurposing them for her own pieces. Her main interests reside in her childhood from that same time, including the short-lived genre of intelligent drum and bass, video games that utilise early 3D technology, blobitecture, fussy, futuristic graphic and web design, as well as big, square computers.
Stella’s rule about her own practice is that it must have a complete theory that spans an entire project, as well as clear focuses that guide an audience to think absolutely about the work they are presented with. She also believes that her artwork should be immersive and captivate a viewer in some way, whether it be through compelling visuals, strange audio, or an exciting installation, it needs to draw people in.
Her art focuses on déjà vu, and the unseen realm of the Hyper-Fantasy, a personal theory around memories and lost futures that we collectively experience on earth. Perhaps there is a world, with its own laws, its own creatures (and the all-knowing, all-seeing alien she calls MR. KEEPER), that holds the world’s lost futures and lost time. With these ideas in mind, she creates digital 3D landscapes of the worlds between reality and unreality, combining visual references from PlayStation and Dreamcast era graphics with her own memory of a much simpler time.